﻿using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;

[Serializable]
public class GeoJson {
    private String type;
    private List<Features> features;

    public string Type
    {
        get
        {
            return type;
        }

        set
        {
            type = value;
        }
    }

    public List<Features> Features
    {
        get
        {
            return features;
        }

        set
        {
            features = value;
        }
    }
}
